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Myth ii soulblighter pewter figurine
Myth ii soulblighter pewter figurine





myth ii soulblighter pewter figurine
  1. #Myth ii soulblighter pewter figurine full#
  2. #Myth ii soulblighter pewter figurine Pc#
  3. #Myth ii soulblighter pewter figurine professional#

It was fun, make no mistake, but by the end of the first hour it felt like a job, and I remember not forming any real opinion on the game until about halfway through it. It would be great if I could say that as I was playing I was thinking of how wonderful it was to be playing a game for money, or writing the review in my head, but it wasn’t like that. After about six hours of work (and not a small amount of muttering under my breath and flat-out cursing), the game was installed and playable, so I started playing, thrilled that I was being paid hundreds of dollars to play a computer game. I’m fairly sure my next step – figuring out where each file had to go and manually moving them there from the CD – was unique to me. I called my editor to ask him to get Bungie to send a replacement CD, something any reviewer would have done. I felt like a kid in a candy store (although slightly sore that I hadn’t gotten the figurine) – until about midway through installing the game, when the installer crapped out.

#Myth ii soulblighter pewter figurine full#

I received a full box, along with a promotional pack containing a press kit, a little comic book, a CD with screen shots and graphics, and a cover letter mentioning there was also supposed to be a pewter figurine that in my case seemed to have been accidentally left out. The first copy of Myth II arrived right on time, shipped off to me on December 11, 1998.

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Not only would I be able to review a major game release for a magazine I read on a regular basis at one of my favorite places in the city, but my first professional publication credit would be sitting on that table, where my friends could read and share it.

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And on the table by the lounging area were always two magazines – PC Gamer and Computer Gaming World. My friends and I would sit, chat, snack, and play network games. Back then, I spent a lot of my free time at Digital Gamer, Kingston’s computer game version of a sports bar. To be able to review the second one was an incredible thrill. And they were 3D, with rotating cameras Myth: The Fallen Lords was the first game I’d ever seen where you could blow somebody apart and watch their head bounce downhill with a blood trail. They were adult fantasy RTS games with no resource collection at all – just tactics, combat, and lots of blood. Just about every RTS maker prior to Myth: The Fallen Lords had made RTS games that were as much about gathering resources and building bases as they were about battles. Wilson didn’t have a place for the article, but was impressed enough that he asked me to write a feature-length review of Myth II: Soulblighter, with a sidebar exploring how the game’s combat compared with history.Īlthough there may not be that many people who remember it today, Bungie’s Myth series was one of the giant leaps in the real-time strategy genre.

myth ii soulblighter pewter figurine

I wrote an article titled “The Computer Game’s Place in the New Mythology,” and sent it to Johnny Wilson, the editor of CGW at the time.

myth ii soulblighter pewter figurine

Unfortunately, the gaming media at the time wasn’t, although Computer Gaming World had started to show some signs of change. I was already thinking of games in terms of more than just a fun thing to play. I was in the fourth year of my bachelor’s degree in Medieval Studies at Queen’s University, and I had made the decision to stop writing Doctor Who fan fiction and make the leap to professional writing.







Myth ii soulblighter pewter figurine